Test Creative in Walkable 3D Environments

A walkable 3D street scene in Glimpze — a creative running on a bus-stop digital screen with a live attention score (3.6% chance to draw the first look) as 3D pedestrians pass

A white background flatters everything. Real attention happens in motion — a shopper moving down an aisle, a commuter passing a poster, a driver glancing at a billboard. Glimpze's walkable 3D environments let you test creative the way it will actually be encountered.

Five real-world environments

Simulate the customer's journey

Rather than a single static view, you walk or drive a scripted path past your creative and Glimpze measures attention second by second — time to first view, dwell, and attention share as the viewer approaches and passes. It's the closest thing to real-world attention short of building the site and standing there.

Where it matters most

3D testing is a game-changer for packaging and out-of-home and retail media, where the environment is the whole challenge. You can even place a video asset on a shelf screen or billboard and score it in motion.

Part of the wider workflow

3D is one of three ways Glimpze tests creative — alongside isolation and 2D scenes. See how they fit together in how Glimpze works, or start with what Glimpze is.

Start free — no card needed

See it on your own creative

Share a work email and we'll set you up with a short demo, resources, and free tokens to get started.

Just your email to start · Free tokens · No spam, ever · ~1 minute